Still from Watch What You Are Interactivos at Eyebeam installation [2008]. Photo by Jeff Howard
Watch What You Are is an immersive computer vision system that links the 2-D virtual world of movies and TV to the 3-D reality of the user. The game starts when the vision tracking system looks for pattern matches between the body position of a movie character and a real time video feed of the participant. When the participant enters into the camera’s field of focus, the beginning of the film (i.e. “Superninjas”, a 70’s kung fu movie) is triggered. The main movie sequence continues to play until a break point occurs where the participant is challenged to mimic the movie character’s position.
By Justin Downs and Rucyl Mills and collaborators Eric Mika, Dan Ribaudo, Subalekha Udayasankar & Jessica Banks

I hacked an M-Audio trigger finger and turned it into a wearable midi controller that can run a max patch. More info on createdigitalmusic.com
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a monthly improvised electronic performance featuring ground-breaking artists, and also where I blog interactive curiosities and all that inspires Saturn Never Sleeps.
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Photo of a live image processing performance using generative visuals projected onto the brickscreen metaform I constructed with Ana Gutierrez and Maria Mendez. Though originally constructed for an installation, I found the screen to add particular texture to live performance by projecting visuals onto it that were effected in size, color, and rhythm by the parameters of my voice and music.
Brick Screen [2007] is a three dimensional projection screen of 120 mini-screens, 2′ x 8′, meant to add depth and form to any projected image. The software, developed in Max/Jitter, maps projected visuals to each one of the bricks. This project was developed for the Jose Gilbert Ramirez Community Park in Bushwick, Brooklyn and was installed for one night in November 2007.